E-textiles + Wearables for Art + Design

This course weaves together craft and computation through the study of electronic textiles, soft circuits, and wearable technology. Through hands-on prototyping, students will explore the body as both a second skin and an interface for interactive systems.

Coursework combines smart materials, digital fabrication, and hand-crafted electronics with creative programming in Arduino. Students will have the opportunity to experiment with vinyl and laser cutting, computerized embroidery and knitting, and the cultivation of biomaterials, while also learning to design custom sensors and actuators for their own interactive wearables.

E-textiles and wearable computing extend into diverse fields—multimedia performance, interaction and fashion design, contemporary dance, sound and visual composition, game and interface design, IoT systems, medical monitoring, quantified self applications, and education. The course invites students to critically and creatively imagine new ways technology can be worn, embodied, and experienced.